Roblox offers a dynamic space to engage with a global
Gen Z & Gen A audience. Not only can it be used for
marketing, but also as another form of revenue and
building a strong loyal fanbase of an entirely new
generation.
Roblox users are spending
2.5 hours of their day
playing on average. Thatʼs
more than Tiktok or
YouTube.
Brands can monetise their
own experiences, avatar
items, or take a % of an
integration.
75% of Roblox users say
they are more likely to notice
brands that advertise on
Roblox vs. elsewhere.